Some jumps for me feels like unfair because of how I can slip if dont use shift. Where are my hands?
I don't feel I am at dangerous height even at the end. It's fust a fog underneath. By design of the level I always see short jump ahead and not the previous or future part of the level.
Some jumps not dangerous but annoing. In the end you need to jump on the pillar but you can't do this from the pool. You need to jump on the corner first which is higher by just a little bit. This extra step is unnecessary.
The acrhitecture can be more like backrooms. There are too many little platforms for short jumps and skinny pillars. I feel them too small for backrooms style.
Overall it was okay parkour with easter eggs. If you will try it for several times you can do it faster and it will bring you more fun. I was complete Discovery mode by 45 minutes.
Honestly, this is one of the most interesting climbing games I've ever played. The art style is amazing in its minimalistic approach, and the level design perfectly matches the game's vibe. Truly impressive work! Are you by any chance looking for someone to help with your next titles?
Without any doubt, one of my most frustrating experiences in game - because of the character controller which is not bad, but it could be improved. Respectfully it seems to me that you only bought an asset from Unity Store, integrating it in your project - and no more. I cannot appreciate each distance between platforms because of a minimalist aesthetic. Black color for the top of the platform is a bad idea. To put it in a nutshell - help us in judging distances. Also I think that you should increase white tiles' size to get a global feeling of tower space (first section). However your project has serious potential. I would like to recommend you to take a look at another game which is more or less similar to yours - REFUNCT. It uses a really good character controller and the main gameplay is based on the same key - jump, fall and repeat. Don't be offended by my words. It's just the point of view of another french indie dev. I wish you the best, developing it. If you need a beta tester, I will happy to help you ++
Ceci étant dit, si votre objectif est de focaliser le gameplay sur le seul Speedrun, oubliez tout ce que je vous ai dit. It works :) And as you said ->
I'M A USELESS PIECE OF TEXT
Vous êtes en classe d'info/développement ? C'est pas mal du tout les jeunes. Pour une petite team, je trouve que vous avez une bonne fibre esthétique et de bonnes idées. Bon courage à vous. Je garderai un œil sur votre projet ++
Hello, thanks for the detailled comment. The character controller has been actively worked on for the project and is being reworked for a sequel. It's focus is on jumping and having great control on the character, removing the punishing inertia often found in first person games. Though it doesn't please everyone, we noted it in a few playtests. Trying our best right now to enhance it! Any feedback is appreciated.
The aesthetic choice indeed doesn't help to judge distances in a few areas, that's quite true. REFUNCT is a very cool game haha nice recommandation.
Fun fact: this project was only a playground we made internally to try a few things and it somehow became a game because we had fun with it and wanted to try if it had potential. Seeing it's reception we are actively working on a way more ambitious sequel with pleeeeenty of QoL improvements ;)
YES I'M A USELESS PIECE OF TEXT ENJOYER! (Bet you found plenty of those, we hide it in a lot of our games).
Nope on est des professionnels du milieu, les études c'est derrière nous haha. Certains de l'équipe sont même passé de l'autre côté de la barrière et enseignent. Mais ici on créé pour se faire plaisir et produire des jeux qu'avant tout on s'amuse à fabriquer ;)
C'est super cool de voir un tel enthousiasme. J'ai considéré avec attention plusieurs de vos projets sur Itch.io et LudumDare (score très honorable) et j'ai vite compris, qu'en fait, vous avez de bien solides compétences. J'aurais dû passer par là avant de poster mon message :) Je suis content d'avoir découvert votre talent commun. Du fond du cœur, je vous souhaite à tous une bonne continuation ++
Oh pas de soucis vraiment, c'est pas grave ! Merci beaucoup en tout cas, et tout feedback est super bon à prendre. C'est ce qui permet d'avancer et de s'améliorer sans cesse !
You can totally just bypass the timer start platform. In theory you could get a 1 second time with a carefully placed checkpoint and some patience. I don't have that much skill though.
However... Touching the starting block (starting the run) resets your checkpoint ;) (though, with great timing you can still abuse it, will fix this in a further update).
Which mode are you playing? Seems weird... Though the games writes and clears some save data in a file at that moment. Maybe your computer blocks it and it triggers the crash? That's pretty weird.
Woaw je crois qu'on a un record là, dur de faire mieux ! Carrément curieux de la vidéo oui haha. Il est impératif qu'on arrive à créer la page speedrun.com du jeu.
Super cool. Pas grand chose à redire. 9:13 sur le mode discovery, on va voir si je tente sans checkpoint. Le concept normal du jeu à l'air super intéressant mais je me demande si du coup, après le mode discovery, je passe pas direct en mode pas de checkpoint. On va voir. En tout cas, c'est super fluide, ça fait un peu mélange entre gettin over it, celeste et les .kz
Le fait d'avoir le controle sur l'accélération même en cours de jump c'est super agréable aussi. Les petits messages cachés, les raccourcis, ça donne l'impression qu'il y a toujours des petits trucs à découvrir.
Bravo, c'est actuellement un beau record, on a pas vu mieux que 09:13 !
Effectivement, le normal permet cependant de s'entraîner sur certaines parties du niveau très précises. Notamment pour se préparer à bien réussir les cuts.
On songe aux leaderboards, on sait que quoi qu'il arrive ce sera celui de speedrun.com qui prédominera, alors on va essayer de s'interfacer dessus en jeu (il paraît que y'a une API, il faut qu'on se renseigne).
Merci en tout cas pour le commentaire très chaleureux et détaillé !
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Some jumps for me feels like unfair because of how I can slip if dont use shift. Where are my hands?
I don't feel I am at dangerous height even at the end. It's fust a fog underneath. By design of the level I always see short jump ahead and not the previous or future part of the level.
Some jumps not dangerous but annoing. In the end you need to jump on the pillar but you can't do this from the pool. You need to jump on the corner first which is higher by just a little bit. This extra step is unnecessary.
The acrhitecture can be more like backrooms. There are too many little platforms for short jumps and skinny pillars. I feel them too small for backrooms style.
Overall it was okay parkour with easter eggs. If you will try it for several times you can do it faster and it will bring you more fun. I was complete Discovery mode by 45 minutes.
i played this game a year ago, i went back to it and my anger issues came back, i love this game
so real
Honestly, this is one of the most interesting climbing games I've ever played. The art style is amazing in its minimalistic approach, and the level design perfectly matches the game's vibe. Truly impressive work! Are you by any chance looking for someone to help with your next titles?
I Lovre this game PLease make more. Love ya
Thanks for the kind comment!
We're working on the sequel right now, and it will release on Steam. Stay tuned, we'll keep everyone updated here ;)
EEEE IM SO EXCITED
WHATTTT?
No invert y axis so I can't play. Meh.
you are one in a million- keep being you, y axis man
If you do your research you will find that I am actually one in millionS.
Without any doubt, one of my most frustrating experiences in game - because of the character controller which is not bad, but it could be improved. Respectfully it seems to me that you only bought an asset from Unity Store, integrating it in your project - and no more. I cannot appreciate each distance between platforms because of a minimalist aesthetic. Black color for the top of the platform is a bad idea. To put it in a nutshell - help us in judging distances. Also I think that you should increase white tiles' size to get a global feeling of tower space (first section). However your project has serious potential. I would like to recommend you to take a look at another game which is more or less similar to yours - REFUNCT. It uses a really good character controller and the main gameplay is based on the same key - jump, fall and repeat. Don't be offended by my words. It's just the point of view of another french indie dev. I wish you the best, developing it. If you need a beta tester, I will happy to help you ++
Ceci étant dit, si votre objectif est de focaliser le gameplay sur le seul Speedrun, oubliez tout ce que je vous ai dit. It works :) And as you said ->
I'M A USELESS PIECE OF TEXT
Vous êtes en classe d'info/développement ? C'est pas mal du tout les jeunes. Pour une petite team, je trouve que vous avez une bonne fibre esthétique et de bonnes idées. Bon courage à vous. Je garderai un œil sur votre projet ++
Hello, thanks for the detailled comment. The character controller has been actively worked on for the project and is being reworked for a sequel. It's focus is on jumping and having great control on the character, removing the punishing inertia often found in first person games. Though it doesn't please everyone, we noted it in a few playtests. Trying our best right now to enhance it! Any feedback is appreciated.
The aesthetic choice indeed doesn't help to judge distances in a few areas, that's quite true. REFUNCT is a very cool game haha nice recommandation.
Fun fact: this project was only a playground we made internally to try a few things and it somehow became a game because we had fun with it and wanted to try if it had potential. Seeing it's reception we are actively working on a way more ambitious sequel with pleeeeenty of QoL improvements ;)
YES I'M A USELESS PIECE OF TEXT ENJOYER! (Bet you found plenty of those, we hide it in a lot of our games).
Nope on est des professionnels du milieu, les études c'est derrière nous haha. Certains de l'équipe sont même passé de l'autre côté de la barrière et enseignent. Mais ici on créé pour se faire plaisir et produire des jeux qu'avant tout on s'amuse à fabriquer ;)
C'est super cool de voir un tel enthousiasme. J'ai considéré avec attention plusieurs de vos projets sur Itch.io et LudumDare (score très honorable) et j'ai vite compris, qu'en fait, vous avez de bien solides compétences. J'aurais dû passer par là avant de poster mon message :) Je suis content d'avoir découvert votre talent commun. Du fond du cœur, je vous souhaite à tous une bonne continuation ++
Oh pas de soucis vraiment, c'est pas grave ! Merci beaucoup en tout cas, et tout feedback est super bon à prendre. C'est ce qui permet d'avancer et de s'améliorer sans cesse !
You can totally just bypass the timer start platform. In theory you could get a 1 second time with a carefully placed checkpoint and some patience. I don't have that much skill though.
However... Touching the starting block (starting the run) resets your checkpoint ;) (though, with great timing you can still abuse it, will fix this in a further update).
its probably just a computer issue but the game runs fine but crashes every time i try to load back a check point. any idea how to fix this?
Which mode are you playing? Seems weird... Though the games writes and clears some save data in a file at that moment. Maybe your computer blocks it and it triggers the crash? That's pretty weird.
cool game, nicely done music is great.
It needs vapoware as OST instead. Overall, pretty cool game.
Pretty good idea, taking note of it for a sequel!
Came back for this. Pfiou, bien joué Kaldrin aussi. Pas évident le unforgiving :)
Si jamais ça intéresse, j'ai une vidéo de la run !
Je reviens pas sur le jeu qui est vraiment top, bravo.
Woaw je crois qu'on a un record là, dur de faire mieux ! Carrément curieux de la vidéo oui haha. Il est impératif qu'on arrive à créer la page speedrun.com du jeu.
On verra si ça marche avec le son niveau copyright, sinon je la mettrai en mute.
Propre ! La page speedrun.com est dispo, ce temps peut rester en WR pendant longtemps je pense... Tu devrais 100% le mettre dessus !
Ah bien joué !
Je vais le mettre rapidement ! Je suis pas sur que ça tienne longtemps cela dit. Les gens sont compétitifs :D
Eh bien pour l'instant tu es en WR haha, à voir combien de temps ça dure !
Okay I got a record here I think
Woaw! That's quite a feat!! That's incredible. Congrats!
Super cool. Pas grand chose à redire. 9:13 sur le mode discovery, on va voir si je tente sans checkpoint. Le concept normal du jeu à l'air super intéressant mais je me demande si du coup, après le mode discovery, je passe pas direct en mode pas de checkpoint. On va voir. En tout cas, c'est super fluide, ça fait un peu mélange entre gettin over it, celeste et les .kz
Le fait d'avoir le controle sur l'accélération même en cours de jump c'est super agréable aussi. Les petits messages cachés, les raccourcis, ça donne l'impression qu'il y a toujours des petits trucs à découvrir.
Bravo, super experience.
Bravo, c'est actuellement un beau record, on a pas vu mieux que 09:13 !
Effectivement, le normal permet cependant de s'entraîner sur certaines parties du niveau très précises. Notamment pour se préparer à bien réussir les cuts.
On songe aux leaderboards, on sait que quoi qu'il arrive ce sera celui de speedrun.com qui prédominera, alors on va essayer de s'interfacer dessus en jeu (il paraît que y'a une API, il faut qu'on se renseigne).
Merci en tout cas pour le commentaire très chaleureux et détaillé !
13:50 ! Really cool little game, first-person parkour in liminal environments? Count me in, very fair experience!
Oh nice to see you Kaldrin! Nice score, Thanks for playing!
Yup we love liminal spaces. It's something we like creating. Making levels with this theme is so relaxing.
I'll try to beat my score !
What's your best score ?
Hey that's a nice score!
My best is 10:02!
Ah still not there, did 10:30